Work

Hypernoise cave VR

Hypernoise VR experience

Hypernoise cave generated in real-time by an application made with code. Works in VR in the Oculus Rift. You can see and experience a 360 video of this project on YouTube.

Technique: Procedural noise function raymarching + noise displacement mapping + ambient occlusion + depth of fields + flocking bird simulation + audio-responsive stuff.

Code & design: Mangosh Prunier

Music: Clipping. ("Wake Up" from the album "Splendor and Misery")

Same same, but different.