Hypernoise VR experience
Hypernoise cave generated in real-time by an application made with code. Works in VR in the Oculus Rift. You can see and experience a 360 video of this project on YouTube.
Technique: Procedural noise function raymarching + noise displacement mapping + ambient occlusion + depth of fields + flocking bird simulation + audio-responsive stuff.
Code & design: Mangosh Prunier
Music: Clipping. ("Wake Up" from the album "Splendor and Misery")