Generating visuals from dance
A mix of contemporary, samba, and zouk dancing captured by an audio-responsive application using the Microsoft Kinect 2 which generates live 3d graphics in real-time in a procedural ray marching environment.
Made in vvvv & HLSL with custom compute shaders point cloud system, custom lighting shaders, raymarching landscapes shaders and some Instance Noodles library effects. NO post-processing, 100% real-time.
Design, code & direction: Mangosh Prunier
Choreography & dance: Juliana Prunier
Music: Ash Koosha
Special thankx: Juliana and the DVA Group